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Career Objective: Character Animator
Experience
- October / 2007 to July / 2009 : PaleoEnt.
San Diego, CA
Animator (Key Frame)
Engine used : Cryengine 2
Software used : 3DS Max ( Including Biped )
- June / 2007 to August 2007 : TigarHare Studios,
Los Angeles, CA
Animator : Key frame & Mocap Clean-Up [ Cinematics ]
Titles : Prototype & Brutal Legend ( Xbox360 & Playstation
3 )
Software used : Maya & 3DS Max
- May / 2007 : Rhythm & Hues Studios,
Los Angeles, CA
Animator (Apprentice)
Title : Alvin and Chipmunks
Software used : Voodoo ( UNIX based )
Skills
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3D Character Animation ( Maya, 3DS Max & Voodoo
)
Maya : Key Frame Animation
3DS Max : Including Biped & Skinning
Motion Capture data Clean up
Crowd, Hair, wind Simulation
Other Software
Photoshop, Flash, Adobe Premiere, Adobe AfterEffects,
Dreamweaver, and Microsoft Office Applications.
OS
Windows and UNIX (Linux)
Language
English and Korean
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Education
Academy of Art University, San Francisco, CA
BFA Computer Art (3D Character Animation),
September 2002 - December 2006
Classes Included:
Character Animation
1: taught by Pixar animator Angus McLane
and Scott
Clark.
(Admittance through
portfolio review) 2005
Character Animation:
taught by former ILM & PDI animator Linda Bel.
Character Animation
2: taught by Pixar animator Bobby Podesta
and Ross
Stevenson.
(Admittance through
portfolio review) 2006
Interests
Games, Comic books, Golf, Piano(Jazz), Movies(Lots of movies), and
Global Warming
Reference
Available upon request
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